This is the first time I've posted to the pyblosxom site, so bear with me.
PyBlosxom took a small nap after 0.8.1 was released in order to let us all catch up and figure out where we want to go and what is required for a 1.0 release. About a month ago, developement started up again with several focii:
- clean up the code-base
- add support for locking (which may be taken out)
- add support for logging
- fix concurrancy issues
- fix bugs (architectural and behavioral)
- add support for unit testing
- add support for static rendering
There isn't a set timeline or a roadmap. For the most part, we're working diligently and when we're ready for a release, we'll release then. It's likely the next release will be 0.9.0 and it'll be in the next few weeks since it's been a long time since the last release and there have been some major architectural changes made.
So that's the status as I understand it at this stage in the game.
/will (willhelm at users dot sourceforge dot net)
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