Mon, 16 Feb 2004

Status of Pyblosxom

This is the first time I've posted to the pyblosxom site, so bear with me.

PyBlosxom took a small nap after 0.8.1 was released in order to let us all catch up and figure out where we want to go and what is required for a 1.0 release. About a month ago, developement started up again with several focii:

  • clean up the code-base
  • add support for locking (which may be taken out)
  • add support for logging
  • fix concurrancy issues
  • fix bugs (architectural and behavioral)
  • add support for unit testing
  • add support for static rendering

There isn't a set timeline or a roadmap. For the most part, we're working diligently and when we're ready for a release, we'll release then. It's likely the next release will be 0.9.0 and it'll be in the next few weeks since it's been a long time since the last release and there have been some major architectural changes made.

So that's the status as I understand it at this stage in the game.

/will (willhelm at users dot sourceforge dot net)